Windfall Temple

Beta event Event guide

Battle through 15 chambers — three battles per chamber, win all three to advance. Every battle you win drops a chest, and that's where the real value lives. This page shows the chest odds the game doesn't display in-app.

Headline

Per-battle chest odds

Every won battle drops one of three chest tiers depending on your chamber. The Limit Break slot is the only one that changes across tiers.

Chambers 1–5
Temple Coins
1 draw
50% 50% 10×
Trainer Hero
1 hero
60.9% 1★ Common 24.5% 2★ Uncommon 13.6% 3★ Rare 0.9% 4★ Epic
Trainer Troop
1 troop
67% 1★ 23% 2★ 10% 3★
Food
1 refill
78% Tiny 18% Small 4% Medium
Iron
1 refill
78% Tiny 18% Small 4% Medium
Crafting Items
5 items
66% 4★ Epic 34% 5★ Leg
Chambers 6–10 + Limit Break
Temple Coins
1 draw
50% 50% 10×
Trainer Hero
1 hero
60.9% 1★ Common 24.5% 2★ Uncommon 13.6% 3★ Rare 0.9% 4★ Epic
Trainer Troop
1 troop
67% 1★ 23% 2★ 10% 3★
Food
1 refill
78% Tiny 18% Small 4% Medium
Iron
1 refill
78% Tiny 18% Small 4% Medium
Crafting Items
5 items
66% 4★ Epic 34% 5★ Leg
Limit Break
1 item
100% Rare
Chambers 11–15 + Epic/Leg LB
Temple Coins
1 draw
50% 50% 10×
Trainer Hero
1 hero
60.9% 1★ Common 24.5% 2★ Uncommon 13.6% 3★ Rare 0.9% 4★ Epic
Trainer Troop
1 troop
67% 1★ 23% 2★ 10% 3★
Food
1 refill
78% Tiny 18% Small 4% Medium
Iron
1 refill
78% Tiny 18% Small 4% Medium
Crafting Items
5 items
66% 4★ Epic 34% 5★ Leg
Limit Break
1 item
50% Epic 50% Legendary
Fixed loot for every battle
  • 2,500 XP
  • 1,000 Food
  • 1,000 Iron
  • 5 Recruits
Milestones

Milestone chests

The third (final) chest of chambers 5, 10, and 15 swaps the random Temple Coin draw for a guaranteed 50 Temple Coins, and adds one extra drop on top of the standard chest.

Chamber 5
Tier 1 +
50 Temple Coins
Random 4★ ascension material
20% Royal Tabard
20% Poison Darts
20% Mystic Rings
20% Mysterious Tonic
20% Farsight Telescope
Chamber 10
Tier 2 +
50 Temple Coins
Random color-specific Legendary Limit Break
20% Blue
20% Red
20% Green
20% Yellow
20% Purple
Chamber 15
Tier 3 +
50 Temple Coins
Guaranteed Alpha Aether
100% Alpha Aether
Rules

Event mechanics

Temple Energy

15 Energy per day, fully refilled every 24 hours. Each battle costs 1 Energy. A Temple Energy Flask refills all 15 at once.

Battle structure

Each chamber has 3 battles, playable in any order. Win all three to advance. Fail before clearing all three and the chamber resets. Battle items are not allowed.

Temple Aura (per hero)

  • +30% +30% atk/def/HP — for the hero's first 3 battles in the Temple
  • −20% −20% atk/def/HP — from battle 4 onward

Defender's Boon (per chamber)

  • After 1 win in a chamber: enemies gain +10%
  • After 2 wins in a chamber: enemies gain +20%
  • Resets when you advance to a new chamber or the chamber resets.
Failed a battle? You can continue with 75 Gems per attempt.
Scoring

How scoring works

Leaderboard rank is the highest chamber reached. Ties are broken by total score within the current chamber.

Enemies defeated
10,000 pts each
5 enemies per battle → 50,000 baseline
Battle completion
40,000 – 54,000 pts
Scales linearly chamber 1 → 15
Health bonus
up to +80%
Survive with full HP for the max
Match bonus
up to +200%
Big combos and high match ratio
Chamber multiplier
1× – 5×
Higher chambers count more
Reference

Rank rewards

End-of-event rewards by leaderboard bracket. The game already shows this in-app; included here for reference.

Rank 1
Class Emblems
1,200 (60 draws × 20)
Master Emblems
60 (12 draws × 5)
Trainer Heroes
Common, Uncommon, Rare, Epic
Avatars
Ali, Rafeeq, Meenakshi, Bhima, Ustad Anand
Rank 2–10
Class Emblems
1,100 (55 draws × 20)
Master Emblems
55 (11 draws × 5)
Trainer Heroes
Common, Uncommon, Rare
Avatars
Ali, Rafeeq, Meenakshi, Bhima
Rank 11–100
Class Emblems
1,000 (50 draws × 20)
Master Emblems
50 (10 draws × 5)
Trainer Heroes
Common, Uncommon, Rare
Avatars
Ali, Rafeeq, Meenakshi, Bhima
Rank 101–500
Class Emblems
900 (45 draws × 20)
Master Emblems
45 (9 draws × 5)
Trainer Heroes
Common, Uncommon, Rare
Avatars
Ali, Rafeeq, Meenakshi
Rank 501–1,000
Class Emblems
800 (40 draws × 20)
Master Emblems
40 (8 draws × 5)
Trainer Heroes
Common, Uncommon, Rare
Avatars
Ali, Rafeeq, Meenakshi
Rank 1,001–5,000
Class Emblems
700 (35 draws × 20)
Master Emblems
35 (7 draws × 5)
Trainer Heroes
Common, Uncommon
Avatars
Ali, Rafeeq, Meenakshi
Rank 5,001–10,000
Class Emblems
600 (30 draws × 20)
Master Emblems
30 (6 draws × 5)
Trainer Heroes
Common, Uncommon
Avatars
Ali, Rafeeq
Rank 10,001–50,000
Class Emblems
500 (25 draws × 20)
Master Emblems
25 (5 draws × 5)
Trainer Heroes
Common, Uncommon
Avatars
Ali, Rafeeq
Rank 50,001–100,000
Class Emblems
400 (20 draws × 20)
Master Emblems
20 (4 draws × 5)
Trainer Heroes
Common, Uncommon
Avatars
Ali, Rafeeq
Rank 100,001–250,000
Class Emblems
300 (15 draws × 20)
Master Emblems
15 (3 draws × 5)
Trainer Heroes
Common
Avatars
Ali
Rank 250,001–500,000
Class Emblems
200 (10 draws × 20)
Master Emblems
10 (2 draws × 5)
Trainer Heroes
Common
Avatars
Ali
Rank 500,001+
Class Emblems
100 (5 draws × 20)
Master Emblems
5 (1 draw × 5)
Trainer Heroes
Common
Avatars
Ali